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#ActivityPub, #Microformats, #Micropub... These all describe the same set of activities. So where's the service that lets me publish to my own static site via something like Micropub, with built-in interactions (likes, comments, etc) via ActivityPub?
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I really should pack my own bathers when taking my child to their swimming lesson. I could wait inthe pool, I stead of sweating it out beside the pool...
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I'm playing around with omg.lol, which allows you to purchase your own omg.lol domain, with a nice little markdown webpage builder thing, now page, blog, pastebin, persistent link manager, email and a bunch more. It's an intriguing little corner of the internet to call your own...
Nostalgia inducing, 8-bit style, side scrolling tetrominos, ON A TRAIN!
A .NET library for communicating with the LEGO Dimensions toypad.
A unique way to view open panes in Obsidian.
I barely managed to get this written at all...
Oh, that's right, I never introduced myself...
It's the first issue. Do you really expect a witty subtitle?
So, what even is wireframing and how do you do it? What tools do you use? How does it tie in with the eventual "complete" design? Why is it even necessary? Wireframes are a crucial tool in the early stages of any project – the clarity they provide to your conceptualisation, refinement and features is unparalleled. They can come in all shapes and sizes (depending on your type of app) as well as a varying level of detail included in them.
You may already know Slack as the team communication platform it was designed to be. But did you know you can also use it as a customer engagement tool?
Modern touchscreen applications leave old mechanical controls behind. And it's not always for the better. In this case, lives were lost...
A platform for digital marketing in the retail sector.
An educational game for GTAC exploring the human immune system
An interactive educational game which simulates a Robotic Mission to Mars, including control of a real-life robot!
Well, this blog has well and truly fallen by the wayside...
I started this blog in response to the frustration I feel in things I start never getting finished. Things I’ve had ideas about or started, but never got around to completing. Nowhere is this laid bare more than my involvement with FoFiX.
I just finished my second play-through of what has quickly become one of my favorite games of all time. An iOS-only game called Superbrothers: Sword & Sworcery EP. That's "EP" in the same way that a musician would release an EP. And while there's no rhythm component to this, the music does play a big part. The music is from a fella named Jim Guthrie, who I'd never heard of until this game, but I might look up. I love the sworcery soundtrack.
I’d love to see an IM program for jailbroken iPhones with QuickReply support like BiteSMS or MobileNotifier.
An idea for a Portal or Portal 2 map pack. On the surface, it is simply porting all the Narbacular Drop levels into portal, set in the Aperture Science Enrichment Center testing facility. Although it would definitely add an extra something to it to include a story of sorts.
Basically the player will be a small child, a young girl, which ambiguously may or may not be a younger Chell. All that is ever made clear about her story is that she is a daughter of an employee, perhaps somehow caught up in the unknown events of the infamous Bring Your Daughter to Work Day.
The (admittedly little) story of Narbacular Drop would have been invented by an employee as the premise for a test sequence involving a child. His theory being that children would be much more suited to thinking with portals due to their lack of knowledge about the laws of physics. They have not yet learned what is impossible, as it were. As you progress through the test, nooks, dens and secret areas not present in the original Narbacular Drop can contain papers and possibly security clips detailing the inception of the current test, codenamed “Narbacular” and its subsequent dismissal due to putting children in danger. I’m thinking the person in charge would have been passionately against it, stating words to the effect of “We will not be testing children while I’m still alive”. In this way, GLaDOS can deem it acceptable to test children because that person is no longer alive.
Perhaps after the Narbacular Drop levels are over there can be an extension with more levels of an escape sequence (now typical of Portal) that could explore some currently unexplained aspect of the story, like the post-activation attachment of the morality core on GLaDOS. The final boss battle could involve attaching cores to GLaDOS in a similar manner to the final battle of Portal 2.